Dota 2 Patch 7.33d: Vanguard Nerfs

Dota 2 is a popular online multiplayer game that has been around since 2013. The game is known for its complex gameplay, diverse heroes, and constant updates. Recently, Dota 2 received its latest patch, 7.33d, which included a number of changes to the game. One of the most notable changes in this patch was the nerf to Vanguard, a popular item in the game.

What is Vanguard?

Vanguard is a defensive item in Dota 2 that provides a hero with additional health, health regeneration, and damage block. It is a popular early-game item for tanky heroes who need to survive in lane and soak up damage. Vanguard is also used in the mid to late game to increase a hero’s durability in team fights.

However, Vanguard is not without its flaws. It is a relatively cheap item that provides a lot of defensive stats, making it a bit too strong in certain situations. This is why the developers decided to nerf Vanguard in patch 7.33d.

The Vanguard Nerfs

The nerfs to Vanguard in patch 7.33d were aimed at reducing its overall effectiveness. Here are the changes that were made:

  1. The damage block provided by Vanguard has been reduced from 70 to 60.
  2. The passive ability, Crimson Guard, which is built from Vanguard, now provides 55 damage block instead of 60.
  3. The recipe cost for Vanguard has been increased from 125 gold to 175 gold.
  4. The health regeneration provided by Vanguard has been reduced from 8 to 6.
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These changes may seem small, but they will have a significant impact on how Vanguard is used in Dota 2. The reduced damage block and health regeneration will make it easier for enemy heroes to chip away at a hero’s health, even if they have Vanguard. The increased recipe cost will also make it harder for heroes to purchase Vanguard in the early game.

Why Were These Nerfs Made?

The developers of Dota 2 are constantly monitoring the game to ensure that it remains balanced and fair for all players. Vanguard has been a popular item in the game for a long time, and the developers felt that it was a bit too strong in certain situations. The nerfs to Vanguard were made to reduce its overall effectiveness and make it more balanced with other defensive items in the game.

It’s important to note that the nerfs to Vanguard do not make it a useless item. It will still be a viable option for tanky heroes who need to survive in lane and team fights. The changes simply make it more balanced and less overpowered.

Other Changes in Patch 7.33d

Aside from the nerfs to Vanguard, patch 7.33d included a number of other changes to the game. Here are some of the most notable changes:

  • Monkey King’s Jingu Mastery now only provides lifesteal on melee attacks.
  • The passive ability, Blur, which is used by the hero Phantom Assassin, now provides 10% evasion instead of 20%.
  • The hero Riki’s ultimate ability, Tricks of the Trade, now has a cooldown of 80 seconds instead of 70 seconds.
  • The hero Broodmother’s ultimate ability, Insatiable Hunger, now provides 80/110/140 bonus damage instead of 60/90/120.
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These changes may not seem as significant as the nerfs to Vanguard, but they will also have an impact on how the game is played. Monkey King, Phantom Assassin, Riki, and Broodmother are all popular heroes in the game, and these changes will affect how they are played and how effective they are in certain situations.

Conclusion

Overall, the nerfs to Vanguard in patch 7.33d are a welcome change for Dota 2 players who were tired of seeing the item used in every game. The changes make it more balanced with other defensive items in the game and will encourage players to experiment with different item builds. It’s always exciting to see how patches like this will affect the game and how players will adapt to the changes. We can’t wait to see how Dota 2 evolves in the future!

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