Introduction to Wild Rift
League of Legends: Wild Rift!! Like the other MOBA games, League of Legends: Wild Rift focuses on destroying Nexus on the Enemy’s defense center. In addition, this game has also three-lane which have to be protected from the enemy’s attack. They are top, mid, and bottom lanes. At a certain point in the jungle, there will also be some monsters or creeps to be grabbed.
Rune and Spell Summoner
The Rune system is a customization characters which is purposed to increase the champions abilities. Players can adjust which Runes to use before starting the game or during the draft pick phase. The Keystone Runes are the most powerful, while the rest is Secondary Runes which present lower stats.
Then, the second customization feature is Summoner Spells (SS). For this case Each player can choose two spells per game, each of which will bring unique abilities to the game. The most common SS is Flash to teleport your champion a short distance in the intended direction.
Jungle and Buff
When the lane will adjust where the top, mid, and bottom laners should go. The jungler that is equipped with Smite, will start to finish off the jungle monster and creep to get XP and Gold. The route that they took is Jungle path. The process when they drop the Jungle monster on each camp is “clear”. Moreover, their speed in clearing all the monsters before respawn back is “clear speed”.
They need the first buff, the red one on the bottom and the blue one on the top, it is to help them to clear the jungle faster. It is because, there will be a time for respawn in every camp, so the optimal clear speed and jungle path should be appropriate.
In addition, the only one gold and XP resource for the jungler in on the jungle so that the other champions on the team cannot take the jungle monters, especially on the early game. Even though their main purpose is to clear the jungle, the jungler can also give the pressure to the opponent.
The early game phase starts when the jungle monster dragon has appeared on the dragon pit which located on the river or on the middle map or on the bottom lane. Usually, the junglers and the other champions on the bottom lane or even on the mid lane, will cooperate to take the elemental from the dragon.
Fog of War, Trinket and Vision
Trinket is a unique feature which is present on League of Legends and also present in Wild Rift. This feature can give a vision for a certain time before the champs be liquidated by the opponent. This feature gives the ability to the champion to see the whole players on the whole areas without exception.
Usually, trinket places in an area that is often a dispute between the two teams that are competing or in the enemy’s forest. Based on the vision obtained from this trinket, it is often the basis for a team to make strategic decisions in attacking opponents.
Wild Rift Terms
In order to Help you in this game, here is a list of important Wild Rift terms that you will hear a lot in the game:
Champion (not hero)
Name for each character that you choose and use in playing
Champion Select
The champion selection phase (draft pick or pick and ban) before the game starts, where each player has time to choose who the champions will be used in play, according to strategy and role
Summoner Spell (not a battle spell and usually shortened to SS)
Two spells that give your champion extra utility
Smite
Used by Junglers to deal true damage to jungle monsters, minions, and other objectives such as Dragon and Baron
Flash (not flicker)
Short-range teleport, used to engage in team-fights or escape
Runes (not emblems)
Personalized page for each player to choose which stats to use or increase on the champion used
Bruisers or Fighter
Melee champions who deal damage and defense
AD carry or ADC
Marksman with ranged attack type
Recall, recall timing, back timing
The time you use to reset HP/MP and buy items at the Fountain
Abilities (not skills)
Spells owned by each champion
Items (not equipment)
Items provide additional stats to the champion who uses them
Ability Power (AP)
Attributes that are magical damage
Attack Damage (AD)
Attributes that are physical damage
Nexus
Crystals located in each base of each team which is the main objective, either to be guarded when defending or destroyed when attacking the opponent’s base
Fountain
The place where each champion will respawn, replenish HP/MP, and buy items
Turrets
Towers or towers that line up each lane as the defense of each team
Lane Assignment
A predetermined path for each champion to fill according to their respective roles to make it easier for the team to achieve objectives
Rotation
The movement made by a champion to move from one lane to another on the map
Jungle path/jungle pathing and jungle clear
The path and time required to clear each jungle monster camp in the jungle
Dragon
Forest monster which is the main objective in the early game which is present in the river near the bottomlane
Baron
A forest monster that is the main objective in the mid to late game phases that is present in the river near the toplane
Fog of War
Areas of the map that are covered in (dark) shadows and that you cannot see
Trinket
When placed, this item will open vision to all players on a team in the Fog of War area or bush for a limited period of time
Vision Control
The way a team can control their vision around an area on the map